← Back to Qualifications
Discretionary Grant Available · MICT SETAUpcoming

Media, Information & Communication Technologies SETA · MICT SETA

Priority focus on 4IR digital skills and coding bootcamps.

Window:
Discretionary Grants: April – May
Priority focus:
Software Dev. · Data Science · 4IR
E51

SAQA Qualification · 121296

QCTO Compliant

Extended Reality Developer

Credits
218
NQF
NQF Level 6
Seta
MICTSETA

R70 900

(Once-off Institutional License Fee)

Professional Role & Capability Blueprint


Target Designation
Certified Extended Reality Developer Practitioner
Competency Focus
Master specialised practical applications, safety criteria, and regulatory mandates required of a qualified Extended Reality Developer.
Academic Weight
Full national recognition at NQF Level 6 yielding 218 credits upon successful PoE verification.

Strategic Institutional Purpose


Audit Objective
Formulated to systematically bridge operational skills deficits under the governing MICTSETA quality matrix.
Value Proposition
Equips your workforce with measurable, legally compliant skills to optimise productivity, satisfy Workplace Skills Plans (WSP), and unlock maximum B-BBEE scorecard weight.

Who is this for


Who should enrol? Experienced practitioners, supervisors, or managers seeking professional recognition and deeper expertise. The Extended Reality Developer welcomes learners from diverse backgrounds, including those with limited formal education but relevant practical experience. The flexible learning approach ensures that everyone can progress at their own pace while achieving the same high standard of competence.

Qualification Rules · Module Matrix


Official SAQA module breakdown parsed from the qualification's registered rules.

Knowledge Modules (KM)

67 cr

Theory · 8 modules

  • 251301-000-00-KM-013 cr

    Introduction to the Extended Reality (XR) and Workplace Fundamentals

    NQF Level 5

  • 251301-000-00-KM-028 cr

    Extended Reality (XR) Content Pipeline

    NQF Level 6

  • 251301-000-00-KM-0320 cr

    Fundamentals of Programming in Extended Reality (XR) Ecosystem

    NQF Level 6

  • 251301-000-00-KM-042 cr

    Fundamentals of Interactive Application Development in XR

    NQF Level 6

  • 251301-000-00-KM-052 cr

    Fundamentals of Mobile Applications Development

    NQF Level 6

  • 251301-000-00-KM-0615 cr

    Fundamentals of Immersive XR Systems and Shaders

    NQF Level 6

  • 251301-000-00-KM-072 cr

    Documenting XR Software and Applications Development Processes

    NQF Level 5

  • 251301-000-00-KM-0815 cr

    Leadership and Self-Management

    NQF Level 6

Practical Skill Modules (PM)

58 cr

Applied · 4 modules

  • 251301-000-00-PM-013 cr

    Determine work package requirements using established System Design Methodologies

    NQF Level 6

  • 251301-000-00-PM-0210 cr

    Participate in change and release management of XR work packages

    NQF Level 6

  • 251301-000-00-PM-0315 cr

    Plan and develop XR Software and Applications

    NQF Level 7

  • 251301-000-00-PM-0430 cr

    Diagnose, Debug and resolve issue/problems pertaining to XR Applications

    NQF Level 7

Work Experience Modules (WM)

93 cr

Site · 5 modules

  • 251301-000-00-WM-0115 cr

    Processes of developing or coding the required work package and designed solutions

    NQF Level 6

  • 251301-000-00-WM-0220 cr

    Processes of XR Software and Applications development, Deployment and Publishing

    NQF Level 6

  • 251301-000-00-WM-035 cr

    Change and release management processes in XR design and development

    NQF Level 6

  • 251301-000-00-WM-0415 cr

    Processes of Animation for XR Experience/Application

    NQF Level 7

  • 251301-000-00-WM-0538 cr

    Processes of fault-finding and troubleshooting on XR Software and Applications

    NQF Level 7

Total Credits (SAQA)218

Official SAQA Curriculum


Source of truth · SAQA ID 121296 · Field 10 - Physical, Mathematical, Computer and Life Sciences › Information Technology and Computer Sciences

Min Credits
218
Registered
2023-11-14
Re-registration
2028-11-14
Purpose

The purpose of this qualification is to prepare a learner to operate as an Extended Reality (XR) Developer. An Extended Reality (XR) Developer researches, analyses, communicates with stakeholders (internal and external), designs, develops, integrates, programme/codes devices, codes, tests, troubleshoots, maintains, deploys and implements extended reality software and/or applications using different programming languages and platforms for a specific development engine, to support augmented, virtual and mixed realities enabling environments in compliance with the applicable standards, design guidelines and best practice. A qualified learner will be able to: • Conduct research and establish customer requirements and emerging technologies and solutions. • Develop XR Applications and solutions including sub-components that may be required. • Diagnose and troubleshoot problems relating to XR Software and Applications

Rationale

The digital economy plays a significant role in aspects of the global economy. Currently there is a growing trend among companies especially those in entertainment, gaming, mobile computing and business applications predominantly use immersive technologies to create extended reality (augmented reality, virtual reality and mixed reality) which involves the use of digital visual elements, sound or other sensory stimuli to engage and delight audiences. The qualification will benefit the society, the economy and individuals as extended reality has become more accessible to consumers, and companies continue to expand their programmes boosting their incomes and/or profit margins through increased market share. This has increased the demand for qualified extended reality developers thus creating employment opportunities in the labour market directly contributing to the country's Gross Domestic Product (GDP). Typical learners include school leavers, individuals who are already working in the industry who do not have formal qualification, retrenched individuals who wish to start a career in extended reality, qualified learners who are interested in this qualification including education, training and development practitioners or individuals who are passionate about immersive technology wishing to pursue their own projects and become self-employed. Qualifying learners will be able to work collaboratively and communicate with multiple teams and develop XR content ideas, create assets for experiences using different programming languages, Software and platforms. The qualification will provide learners with requisite knowledge and skills for researching, evaluating, implementing and testing new and innovative ways of using emerging technologies for extended reality design and animation that develops and produces full motion and animated content. Currently there is no similar qualification registered on the National Qualifications Framework (NQF). In addition, no licensing or membership requirements apply to this qualification at the time of development. This qualification also allows career pathing to qualifying learners to articulate vertically and horizontally in information technology related qualifications to practice an occupation as Coding Developer and XR Solution Architect.

Learning Assumed to be in Place & RPL

Recognition of Prior Learning (RPL): • RPL for Access to Training/Exemption: Learners may use the RPL process to gain access to training opportunities for a programme of learning, qualification, part-qualification or skills programme if they do not meet the formal, minimum entry requirements for admission. RPL assessment provides an alternative access route into a programme of learning, qualification, part-qualification, or skills programme. Such an RPL assessment may be developed, moderated and conducted by the accredited Skills Development Provider which offers that specific qualification/part qualification/skills programme. Such an assessment must ensure that the learner is able to display the equivalent level of competencies required for access, based on the NQF level descriptors. For exemption from modules through RPL, learners who have gained the stipulated competencies of the modules of a programme of learning, qualification, part-qualification or skills programme through any means of formal, informal or non-formal learning and/or work experience, may be awarded credits towards relevant modules, and gaps identified for training, which is then concluded. • RPL for Access to the External Integrated Summative Assessment (EISA) or Final Integrated Supervised Assessment (FISA): Learners who have gained the stipulated competencies of the modules of a programme of learning, qualification, part-qualification or skills programme through any means of formal, informal or non-formal learning and/or work experience, may be awarded credits towards relevant modules, and gaps identified for training, which is then concluded. A valid Statement of Results is required for admission to the EISA in which confirmation of achievement is provided that all internal assessment criteria for all modules in the related curriculum document have been achieved. For a Skills Programme, the accredited Skills Development Provider (SDP) must ensure all modular competency requirements are met prior to the FISA and keep record of such evidence. Upon successful completion of the EISA/FISA, RPL learners will be issued with the QCTO certificate for the qualification, part-qualification or skills programme. Quality Partners are responsible for ensuring the RPL mechanism and process for qualifications and part-qualification is approved by the QCTO. Entry Requirements: • An NQF Level 4 qualification.

Exit Level Outcomes
  • Evaluate and develop a functional XR application.
  • Conduct tests and deploy XR software applications.
  • Assess and perform fault-finding and troubleshooting problems relating to XR Software and Applications.
QCTO & MICTSETA AlignedSAQA 121296

Qualification 121296 · Curriculum Architecture

Advanced Occupational Diploma: Extended Reality Developer · NQF Level 6 (218 Credits)

Filter View
§ 01

Three Curriculum Pillars

67
Credits

Knowledge Modules

Classroom & E-Learning

KM-01 to KM-08 · 8 modules
  • Facilitated lectures & self-study
  • Written question banks
  • Formative comprehension checks
58
Credits

Practical Skill Modules

Simulated Line Tasks

PM-01 to PM-04 · 4 modules
  • Simulated line tasks
  • Observation rubrics
  • Structured task sheets
93
Credits

Work Experience Modules

On-the-Job Production

WM-01 to WM-05 · 5 modules
  • On-the-job rotation
  • Mentor logbooks
  • Workplace sign-offs
§ 02

Evidence & Audit Pipeline

Learner Portfolio of Evidence (PoE)
Owner · Candidate
1
Admin & Registration

ID, learner contract, induction pack, POPIA consent.

2
Knowledge Evidence

Written assessments & question banks — KM-01 to KM-07.

3
Practical Evidence

Task sheets, observation rubrics, assessor photos.

4
Workplace Evidence

Logbooks, mentor sign-offs, supervisor letters.

Assessor Master File
Owner · Registered Assessor
5
Assessment Reports

Judgements, learner feedback, remediation agreements, appeals log.

Internal Moderation & Quality File
Owner · Moderator / SDP
6
Moderation Evidence

10% sampling matrix, HACCP/LOTO compliance sheets, SDP sign-off.

§ 03

Final Accreditation Gateway

Step 1
Statement of Results

Issued by the accredited Skills Development Provider once internal moderation is signed off.

Step 2
EISA Readiness Declaration

Provider submits declaration + PoE to the Assessment Quality Partner (AQP).

Step 3
National Qualification Certificate

QCTO awards the SAQA-registered certificate on successful EISA outcome.

Learner Certified · Uploaded to National Learner Records Database (NLRD)

Learning Material Stack


Learner Guide
Facilitator Guide
Assessment Instruments
SETA Alignment Matrix

Start-to-Exit Moderation Timeline


  1. 1

    Pre-Delivery Setup

    Facilitator induction, learner enrolment forms, baseline assessment, PoE folder issue. Alignment matrix stamped.

  2. 2

    Delivery & Formative Moderation

    Modular rollout with formative assessments per KM/PM. Internal moderator reviews evidence weekly; feedback loop before summatives.

  3. 3

    Summative & External Moderation

    Summative assessments captured, PoE finalised, submitted for external moderation. Certification uploaded to the SETA/QCTO.

Bespoke QMS Build


We author your Quality Management System — policies, procedures, records, matrices — mapped to your accreditation scope. From R18,500.

Talk QMS on WhatsApp

Moderation Consultation


External moderation dry-run on your PoE + delivery pack. Written report with fixes before your real audit. From R4,900.

Book Moderation Session

Classroom Transformation Blueprint


17 Modules · 218 Credits · MICTSETA

Broken Standard

  • 📄Photocopied guides with mismatched outcomes
  • Missing formative/summative assessments
  • ⚠️No SETA alignment matrix — audit fails
  • 🎲Facilitators improvise Extended Reality Developer delivery
  • 🕳️PoE gaps flagged in moderation
i2Graduates Transform

i2Graduates Transformation

  • 8 KM + 4 PM + 5 WM modules mapped to NQF Level 6
  • Pre-validated assessment bank per module
  • MICTSETA alignment matrix included
  • Facilitator scripts + learner activities per credit
  • PoE templates that survive external moderation

The i2Graduates Quality Guarantee


Every page of this bundle is meticulously checked for sequence and structural perfection — no missing pages, no stolen content, no shortcuts. You get pre-validated assessment instruments ready to survive rigorous compliance moderation, wrapped in an engaging curriculum your facilitators will love teaching.